So a "House of the Dead" remake was really
right up our alley, but unfortunately it's just okay.
Visually it looks better, sure,
but everything else is kind of, eh, you know.
Playing with a controller doesn't feel that good,
but I mean, obviously it's a light gun arcade game.
What would you expect?
But you'd think at least on Nintendo Switch,
where the game first launched and where we played it,
playing with joy-cons would mean the game play
would totally work, but unfortunately on Switch,
it's not great, and that's what really,
really disappointed us.
You'd think by now in 2022, on a Switch,
you'd be able to replicate the light gun arcade experience
with modern motion controls, but "House of the Dead"
unfortunately just couldn't quite nail the feel.
The shooting just isn't great.
It's awkward, and you lose your cursor and despite
a good amount of options and settings to really fine tune
the controls to get the right feel,
for us, we could just never get it feeling
quite right and fun and natural.
Overall, this remake was such a bummer for us
and we were really hoping for a lot more
because the franchise deserves it.
Next, over at number nine, we have "Choco GP."
Now, you'd think a cute looking "Final Fantasy" mascot
cart racer would be a blast, right?
I mean, who doesn't love Chocobos and all that stuff,
but Square really missed the mark on this one.
Yeah, the races can be fun, sure.
From a gameplay perspective, that's fine,
but the track variety is sorely lacking,
which could be fixed with DLC, sure, but nah.
Also there are some really bad monetization stuff here,
which is also super lame.
Never did we expect a cute yellow anime pigeon to try
and take all of our money.
There is a Lite version that you can play that is free
to play and honestly, maybe just stick with that
and see if you even like it.
Do a few races and just get it out of your system
and go back to something better like "Mario Kart 8"
or hell, even "Crash Team Racing."
I don't know, anything is better than this.
Next, over at number eight,
"Vampire: The Masquerade-Swansong."
Now, "Swansong" is unfortunately not
"Vampire: The Masquerade" game that we all wanna play.
"Bloodlines 2" has been delayed indefinitely,
and we're still feeling the pain from that and honestly,
this game does not make things any easier.
"Swansong" at first did seem like a pretty intriguing title
with being a narrative-heavy RPG set in this world
that a lot of us really like, but what we ended up
getting wasn't really that great.
For the amount of speaking in the game, the voice acting
isn't the best and facial animations aren't great,
which really sucks because you spend 99% of the game
listening to dialogue and looking at faces.
You're thrust into what seems like the middle of a story.
So you don't have too much of a clue as to what's going on,
which narratively might be a choice, that's fine,
but it just makes it hard for us to care.
The use of willpower points in conversations is
a kind of cool idea, but sometimes you'll have 100%
success rates and you'll still fail conversations,
which just makes no sense.
There's a lot of stuff that just doesn't really flow
with this game, and ultimately it's not even about that.
It's just that we weren't really excited
while we were playing.
Nothing really enthralled us here, and we love "Vampires"
and we love this world.
So like, if you care enough about "Vampires"
and you just need a quick fix,
maybe it'll be for you, but probably not.
Next up at number seven, we have "Diablo Immortal."
Oh man, what more can you say about this one?
Now I know this is on a most disappointed games list,
and obviously we were kind of
setting ourselves up for disappointment.
We knew it was going to be a mobile Activision Blizzard
style game, and with that comes a bunch
of micro-transactions and all that bad free to play stuff
that a lot of us don't like here and yeah,
"Diablo Immortal," it turns out is filled with it,
and it's a real shame because the core game play,
like the actual hacking and slashing,
just feels like a nice, fun little mobile "Diablo" game,
but when you saddle it with all the free to play
monetization elements, especially the ones that kick in
later on when you're at like level 35, 40,
how it really slows down to a halt and encourages you
to pay more to progress through the game,
it's just so unfortunate.
If you're playing it and you're not putting any money
into it and you're having fun, you do you,
but here we just were not happy with it, and unfortunately,
all it really did was make us want to go back
and just play old "Diablo."
We don't know how "Diablo IV" is gonna turn out,
and obviously after this, more people
are a little skeptical, but thankfully
the original "Diablos," specifically II and III,
are still there, they're not going anywhere,
and we'll cherish 'em forever.
Sometimes you gotta play a not very great version of a thing
to realize just how good you have it.
Next over at number six, we have Dolmen,
which is a smaller game that was on our radar,
but it disappointed us.
It's kind of like a sci-fi "Dark Souls" wannabe.
You know, it kind of reminds us of "The Surge,"
but more poorly executed.
"The Surge" is actually pretty awesome.
This game and its controls are really unresponsive
to the point where like, a lot of deaths feel like
the controls are to blame and not you.
Definitely has a non-traditional control scheme,
but not as bad as other games on this list,
but still, weapons are mapped a bit weird
and they don't feel natural in combat either.
The gameplay in general just lacks complexity and like,
what fans of the genre really want, and it started
to feel pretty boring and repetitive pretty quickly.
The level design too just comes off kind of cheap
and not very interesting, and doesn't do
a good job of incentivizing you.
So really we're harder on it because we thought
it was gonna be cool.
Like the game isn't totally terrible,
but it feels like an early access game to be honest.
It can be fun for Soulsborne fans, but only if you look
at it through the lens of it being a small indie
with some quirks and some flaws in the design,
and pricing was a little better because as it is right now,
we feel like a lot of people won't think it's worth it.
Next over at number five, we have
"Dynasty Warriors 9 Empires," which for us here
feels like a downgrade from "Dynasty Warriors 9."
The general consensus is that this game isn't quite worth
the price, and some people just think it's outright bad.
We also still just have had a bad taste in our mouth
with the "Dynasty Warrior" games for a while now.
If you've been watching our videos for a while,
you probably know about Falcon's very deep-seeded issues
with the series as of late despite being a real big fan
and "Dynasty Warriors 9 Empires" isn't really
gonna win anyone over.
It just needs more.
It feels a bit lifeless.
It needs more modes.
It needs more options, more customization,
and there's something about it, it's hard to put
our finger on it, but it just feels kind of meaningless.
Again, it's not the worst thing in the world.
Like, you might go look at reviews and see them
pretty mixed, but we were not a fan.
Next down at number four, we have
Platinum Games' "Babylon's Fall."
Now to be fair, one of us here on the team
did have fun with this game, but for the most part,
we all could see why it so easily flopped.
It feels like a really rushed game, but it is so crazy
considering it was given a long time to get it done.
It just makes it feel like it was underfunded
or just like had some development hell.
It just feels like something went wrong
'cause you see glimpses of Platinum's pedigree,
but it feels so rough around all edges and not polished
in stuff like gameplay and the mid-air combat,
which is something that Platinum usually excels in.
Voice acting is pretty annoying,
cinematics are kind of all over the place,
and there's this weird and annoying filter
that simulates a painting canvas that is really distracting
over the whole thing and kind of made us
thought our screen was dirty.
Also, the story.
It's hard to care about it at all.
Like, the whole plot, the characters, anything that happens
on screen, it all feels really generic but again,
I want to emphasize that it hurts so much
because we like Platinum Games.
They've put out some really incredible games.
Every once in a while they strike out or it feels like
they were just doing some sort of quick job for money,
a contract gig, if you will, and "Babylon's Fall"
really feels like that.
It hurts more just because we know they are capable
of developing so much more, such a cooler game than this.
Now down at number three, we have "CrossfireX."
Yes, remember this one?
You probably don't.
It released earlier in the year and it is a Western version
of a famous free to play multiplayer shooter
that was an absolute smash hit for years in Asian markets.
Here you get that multiplayer and an optional
single player campaign that was developed by Remedy.
Yes, Remedy, the people behind "Control" and "Alan Wake."
It is such a weird product because the multiplayer
isn't really that exciting, I don't know.
Maybe it's because there are so many other games
out there in the multiplayer realm,
just begging for your time and money.
This just kind of feels like another
"Counterstrike" style game and it's not ashamed
that that is pretty much all it is,
and all it really looks and feels like.
There are some differences of course.
I'm glossing over some things, but really
it's pretty simple, and then when you couple that
with a single player campaign package,
it's just weird because it does feel here and there
like it was developed by Remedy.
Clearly they needed some cash and wanted to do
some cool, weird side project,
but there was only so much they could do.
In certain moments, it feels like, what if Remedy
made a generic "Call of Duty" campaign?
So you see flashes of weirdness and creativity,
but overall it's just kind of whatever.
Microsoft invested in this whole thing,
and they seemed pretty amped to kind of bring this game over
to modern audiences, North American, European audiences,
whatever, and I don't know what they were thinking,
'cause it's just kind of boring and unremarkable overall.
Again, there are so many other free to play shooters
that just kick ass and this isn't really one of them.
If you really like video games and you're fascinated
with how they're made, I still recommend checking out
the single player campaign stuff by Remedy
just because it is so weird and bizarre.
It's not great, but it's not a complete disaster.
That's probably an unpopular opinion.
The story's dumb.
Still, even with that, "CrossfireX" just overall
feels like a failure.
Now down to number two, we have "Postal 4: No Regerts,"
which is a spin on no regrets, I guess.
Haha, funny meme.
So like, to be completely fair,
we all have had some fun memories with the old games,
like, really, but this one's just kind of boring.
Gameplay is clunky and it has a very small FOV
that makes you feel a bit sick or uncomfortable.
Shooting is unresponsive and controls are not standard.
They're very all over the place.
They feel like control schemes from the early '90s,
early 2000s where there were no standard controls
and everything was different for every game,
and then the missions are just uninteresting
and long for the sake of being long.
It feels like they were probably trying to stretch the game
to make it feel longer, something, I don't know.
It ends up just feeling like you're doing chores.
Like, you're not playing a game.
It's just grating.
Then, the world is lifeless.
There's generic NPCs, really bad artificial intelligence,
especially the police 'cause shooting people
just feels inconsequential and not fun at all.
Now you'll notice I didn't really mention much
about the humor because humor is subjective.
So, some people might find this stuff funny.
Some people might find it cringeworthy.
I don't really care either way.
I like edgy humor, but it's really just,
the game itself is really rough.
Maybe that's part of the joke,
but that that's the part of the joke I don't get.
Now down to number one, we have a game.
Oh boy, I can't believe they're making me
talk about this one, it's called "Waifu Impact."
This just seems to be like one of the
worst reviewed games of the year.
So we wanted to talk about it.
What this essentially is like bootleg small,
cheap "Fortnite," but with waifu anime girls
that are like half naked and it really just kind
of seems to exist for some people somewhere.
I don't know.
Look, if you need this in your life, that's fine.
I won't judge you, but there are better like,
fan servicey type, like overindulgent games than this.
I mean, look at it again.
It's just like grassy fields, bad third person shooting.
It's a third person shooter and it has impact in the name,
implying that it's kind of like a waifu pornographic rip off
of "Genshin Impact," but it's not.
It's just a weird shooter and this is on
the modern gaming platforms, the store marketplaces,
which I think is kind of crazy considering,
yeah, like edgy material aside, whatever.
The real thing is that it's kind of broken and weird.
It's barely a game.
Yeah, this is the dark side of store pages,
PSN, E-shop, Steam, whatever,
the stuff you gotta really dig for to find,
the stuff that's buried.
"Waifu Impact" is like the poster child for this.
Don't touch it.
"Waifu Impact" isn't disappointing.
You know, it didn't disappoint us.
We weren't anticipating it,
but it's definitely one of the worst games of 2022.
So that's our list.
We definitely wanna know what you guys
think in the comments.
You might wanna argue, please be civil,
but if you have your own top five or your own choice
of just disappointing games that you played this year let us know in the comment section
If you're new, always remember that like, while gaming
might seem bad, that's just the negativity stuff.
There's still plenty of great games out there to play
Comments
Post a Comment